一、首先是刺殺專精(Assassin Spec Tree)1、暗影步(shadow step):既然左側(cè)職業(yè)樹已經(jīng)有了1個暗影步,刺殺賊真的需要2次暗影步嗎?尤其在點(diǎn)數(shù)緊張的情況下,這么關(guān)鍵的位置?Since left Class Tree already provide 1 time Shadow step, did Assassin Rogue REALLY need 2 times? Especially the Spec Treetalent point is very limited, put shadow step here, it a good idea?2、3、8、從整個專精樹看,明顯可以看出,右側(cè)是偏流血強(qiáng)化的,中間是偏毒藥的,而左側(cè)是技能強(qiáng)化。但天賦2(死亡標(biāo)記)明明是流血向的,按這種思路,應(yīng)該放在右側(cè),而不是中間。技能3(致死劑量)既有毒藥增強(qiáng),也有流血增強(qiáng),按名字劃分,至少應(yīng)該放中間分支。如果按綜合增強(qiáng),那應(yīng)該和[揍敵客]放在一起。無論如何也不應(yīng)該是右邊。Thewhole spec tree,designer show us a impression:right branch=bleeding enhanced;mid branch=posion enhanced;left branch= skill enhanced and Comprehensive enhanced(like Zoldyrk)in this concept, why put 2(deathmark) in middle(as a bleeding skill,itsuppo be in right branch).For 3(lethal do) in right, it more confud. It's a posion and bleeding enhanced talent. For the name, it should be divid into mid, as posion enhanced type. For the effect, it both enhanced posion and bleeding, like Zoldyrk, so, it should put in left with Zoldyrk.在看8和5,無論如何,我認(rèn)為把毒藥放中間分支樹這樣的設(shè)計都是不合理的。從效果看,左側(cè)像【揍敵客】和剛才說的應(yīng)該放在左邊的【致死劑量】,他們既強(qiáng)化流血,又強(qiáng)化毒藥,放在中間,應(yīng)該是最合理的。從另外一個角度,天賦的重要性看,目前這樣的設(shè)計:左-綜合;中-毒藥;右-流血。也不合理。因為無論是總體印象還是實(shí)測,都會發(fā)現(xiàn),10.0毒藥傷害只是個輔助,主要還是流血傷害和技能傷害。從這個角度看,最不重要的毒藥,憑什么放在中間的分支呢?所以說,設(shè)計師這個左-中-右分支的設(shè)計,顯示出他自己思維的混亂。Let's check backFrom 8 to 5, what ever, put the posion in mid branch isUnreasonable. Compare to the 3 branch:skilland comprehensive enhanced;posion enhanced;bleeding enhanced.Commonly, a metal normal guy will put skill and Comprehensive enhanced talent in mid branch(like Zoldyrk, and abovementioned Lethal Do).Even from the weightFacts, this is no reason put the posion enhanced in mid. why? Becau whatever according to first impression, or Damage Meter test, in 10.0, posion damage will onlytake a small part, the big parts always are Bleeding and Skill damage.So, the designer 3 branch desgin, shows his/her mind chaos.5、6、7。我對其他職業(yè)專精做了1個調(diào)查。從目前看到的職業(yè),如冰DK、邪DK、浩劫DH、狂戰(zhàn),沒有1個職業(yè)專精樹里需要3個技能點(diǎn),最多需要2點(diǎn)。而刺殺這5-6-7倒數(shù)第二排,所有天賦都要3個點(diǎn)。這樣公平嗎?像DK冰龍,如此強(qiáng)大,也只要1個天賦點(diǎn)。5、6、7,I did a rearch in other class spec. till to now, like Frozen DKUnholy DKHavoc DHFury Warrior, there is NO talent taking 3 point. At most is 2. However, Assassin 2th rank, all talent takes 3 point. Is that FAIR? (like DK's frozen Dargon, such power skill, only take 1 point)二、再來是敏銳專精(Sub Spec TalentTree)2、玩過9.2的都知道。手里劍風(fēng)暴+鞭撻,是敏銳還在大秘中能占優(yōu)一席之地的唯一理由。這2個是捆綁技能。拆開了,就無用了。而且少1個,敏銳就沒有足夠的AOE傷害了(滿足不了15層+大秘傷害要求)。還有無聲風(fēng)暴,為了AOE傷害,必須要點(diǎn)。好了,這3個技能一點(diǎn)下去,就占了3個天賦點(diǎn)。而敏銳設(shè)計師似乎并不懂得這些,他似乎認(rèn)為這些都是“可選擇的”。但實(shí)際上——這些都是不可選擇的。(必須要全部都點(diǎn)的)If u played 9.2, u will know it. [Shuriken Tornado]and [Falgllation] is a combo talent. And it's also the only reason that why Sub rogue can have a place in 15+ dungeon. However,u must have both of them to create a lot ofAOE damage. If u just have single one, then it will be uless.Also, [slient strom] took a key place, for enough AOE damage,u must have it. Well, the 3 talent took 3 luxury/limited talent.However,designer don't care about it. Seems they thought, u can have part of them, it won't effect your AOEdamage. But the truth is——player don't have right to Choo(the 3 are "must have" talents)3、這2個都是消失強(qiáng)化,1個是額外1次消失次數(shù),另1個是消失-技能CD——這個明明是狂徒的橙裝,為什么跑到敏銳天賦樹上了?在9.25版本,消失橙一度和小槍橙成為狂徒唯2的橙裝選擇。現(xiàn)在直接放在敏銳這里,也不考慮下狂徒的感受嗎?the 2 are both of Vanish enchanced talent. [with out a trace] is ok, but [Invigorating shadowdust] is OUTLAW's legendary. Don't forget just in 9.25, this [shadowdust] legendary are ONLY 2 legendary chooble for OUTLAW(another one ispistal legendary). U never consider about How outlaw player's feeling?4、暗影迷霧。作為終極大招,看起來不是很強(qiáng)嗎?真的匹配它作為終極大招的身份嗎?[shadow mist]. as ultimate talent, looks not strong.... it really match for the position it takes as a ULTIMATE skill? we doubt!5、在巨龍之魂天賦第一次放出來的時候,我記得這是1個天賦。如今被拆成2個。是敏銳天賦點(diǎn)數(shù)太寬裕還是怎樣?I remember it comes out first time as 1 talent. now u cut it as 2 talent. It's Sub spectalent too much?(no, it's very shortage/limited)三、最后是狂徒專精,目前還能看(Last is Outlaw Spec Tree)1、還擊。把閃避加入輸出循環(huán)?嗯,聽起來蠻高端的操作。但你居然占我1個寶貴的天賦點(diǎn)?放到職業(yè)樹里,或者白送還差不多。Riposte.put [dodging]in damage circle? sound high-end operation. good. but what? u take 1 of my luxury specpoint? If u put it in Class tree, or free give, then i will conside.2、精確切割。以后少于8目標(biāo)的,每少1個目標(biāo),都給3-5%(待定)傷害補(bǔ)償。哇!真有創(chuàng)意!COOL!但你從1開始往下點(diǎn),最后點(diǎn)出綠皮后,你會發(fā)現(xiàn),要點(diǎn)這個的話,少了1點(diǎn)。。。。[Preci cut]. Amazing new talent. wow! cool! genius. However, when u try finish the point from [mark 1], and last ultimate[Green Skin], u will find, i still need 1 pointto have this. if no 31 point, u will not have it! Look great, but can't have it. Genius Designer!3、精力+10%。這么重要的前排天賦,你給了我10%精力。是盜賊比DH還脆還是怎樣?放到職業(yè)樹里我都不一定點(diǎn),何況是專精樹!Stamina+10%。 Such important place put such uless talent. It rogue more easy dead than havocDH? Even put it in Class Tree, player could not choo it, let alone Spec Tree.4、除了中間的還好一點(diǎn)外,其他2個堪稱垃圾天賦的代表。連點(diǎn)1點(diǎn)都覺得浪費(fèi),居然無故占了2個技能點(diǎn)。邊上2個技能各占2點(diǎn),沒有道理!except mid one, other 2 are almost uless skill. and they dare to take 2 point each......that makesno n.5、關(guān)于伏擊流。因為概率問題,它是觸發(fā)半價手槍射擊情況下,再來45%的概率。所以概率遠(yuǎn)遠(yuǎn)不如刺殺的斬殺階段(30%血下)直接40%的概率。此外,還要左邊職業(yè)樹諸多天賦配合,所以比較綠皮抹殺尊者流,不是很看好。Last is about Ambush Faction. it's a good try.However, it bad on half price pistal, and then count in45% chance. So, compare to Assassin Rogue, it provide directly40% chance(when target <30% HP)Plus, it also need Class Tree many talent to be with it. So, I don't think it can work as Green Skin with Dispatch Faction.
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